White noise is a random signal having equal intensity at all frequencies. And refers to a — statistical model — for signals, as opposed to any specific signal. In discrete time, white noise is a signal whose samples are regarded as a sequence of — serially uncorrelated — random variables with zero mean and finite variance. Where — any — zero‑mean distribution of values (without DC component) is possible.
This article explores reasons for considering frequency shading — as opposed to gain shading — to optimize the tonal uniformity of line arrays.
"I envy people that spend their carreers in studios or post‑production facilities.
Because there will never be enough air between them and their studio monitors
for air absorption to become a problem."
— Merlijn van Veen —
The only thing they really have got going for them, is their left‑to‑right spatial uniformity — provided — they do not fall victim to one honest mistake.
Facebook poll revealed a 20/80 divide between the two most common definitions.
Headroom's ambiguity may stem from a paradigm shift in audio technology. And the solution could be straightforward. Where simply adopting a new term might end the status quo.
Conversely, high‑pass filters introduce — positive — phase shift (Figure 1.2) which paradoxically suggests the filter's output occurs before its input. In other words: time travel...